![]() ![]() For example, the heterophile antibodies detected by Monospot are often not present in children with infectious mononucleosis. Moreover, studies have shown that the Monospot produces both false positive and false negative results. The antibodies detected by Monospot can be caused by conditions other than infectious mononucleosis. The Monospot test is not recommended for general use. Other EBNA enzyme immunoassays may report false positive results. However, 20% of healthy people may have antibodies against EA for years.Īntibody to EBNA, determined by the standard immunofluorescent test, is not seen in the acute phase of EBV infection but slowly appears two to four months after onset of symptoms and persists for the rest of a person’s life. In many people, detection of antibody to EA is a sign of active infection. Anti-VCA IgG appears in the acute phase of EBV infection, peaks at two to four weeks after onset, declines slightly then persists for the rest of a person’s life.Īnti-EA IgG appears in the acute phase of illness and generally falls to undetectable levels after three to six months.Anti-VCA IgM appears early in EBV infection and usually disappears within four to six weeks.If your art is here without your permission and you wish to have it taken down, please inform an admin, so that we may delete it.This photomicrograph depicts leukemia cells that contain Epstein-Barr virus using an FA staining technique. It also must have permission from the original artist to be posted here. Mono being revealed to be the Thin Man has even got fans to wonder if he was trying to save his child self from the girl who'll betray him in an attempt to break the cycle, or to keep Six away from her own darkness when a shadow figure of her was left behind after the Thin Man kidnapped her.įAN FICTION Mono x Six stories on Wattpad Monix stories on Wattpad Gallery Fan Art All art in this section is fan made, and must be sourced back to the original artist. This theory is also connected to the one that has the Six and Mono being freed from the paradox that traps them in an never ending cycle, possibly by convincing Six to save Mono instead of leaving him for dead. Since both Six and Mono have had nightmares that relate to the Thin Man and the Lady. ![]() Similar to how Mono was revealed to be the Thin Man's child self, there are theories that Six might end up becoming the Lady antagonist she faced in the first game. Some of which is that Six instead helps Mono instead of dropping him, which further improves their relationship. Many fans who support their relationship and weren't pleased with the ending and decided to make endings that are considered to be more enlightening. Press RT to hold hands is now a popular phrase within the fandom. It's likely that the game's mechanics started the ship in the first place. Now it is likely that Monix is the most popular ship in the fanbase, due to Mono and Six actually interact throughout the majority of the game, though it's debatable. Prior to the second game's release, the ship between Six and the Runaway Kid was the more prominent ship. Most of the Little Nightmares fanbase portrays a wholesome friendship between the two. As for Six, she begins to feel hunger the moment she exits the TV screen while her dark shadow glances at a picture of the Morter. Mono then finds himself trapped in a time loop, and becomes the Thin Man. However Six betrays Mono, and leaves him for dead at the Radio Tower. As both the music box and the room Mono finds twisted Six in minors their first meeting. He is even able to kill the Thin Man, and frees a cursed Six from her twisted form by destroying the music box. Six is kidnapped by the Thin Man, separating them. They encounter enemies, such as the Teacher and the bullies, that Mono saves Six from, and flee from the main antagonist, the Thin Man. They travel together through different locations and flee the wilderness on a floating door to the Pale City. In doing this, they become close friends. Six initially tries to go by herself, but during their time together, they learn to trust each other. Once Mono helps Six to get into the attic when he caught up to her, the two learn to work together to survive the Wilderness, and later the Pale City. ![]() After Mono axed his way into the locked Six was kept in he offers his hand to her, but Six ends up pushing him aside before she dashes off. When he goes to rescue Six, Mono follows the sound of the music box she was playing in her prison as a form of comfort. Mono first meets Six when she is caught by the Hunter. Please help improve this article by editing it. This section is in need of major improvement. ![]()
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